Ravnica Magic The Gathering
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📒The Art Of Magic The Gathering Ravnica by James Wyatt
The Art of Magic The Gathering Ravnica Summary : Magnificent hardcover art books featuring the incredible images and lore of Magic: The Gathering®! Danger and adventure await in these pages, lavishly illustrated with the award-winning art of Magic: The Gathering®! The seventh book in VIZ Media’s acclaimed series of massive hardcover art books featuring the incredible images of Magic: The Gathering®! “The alliances were already frayed. All we do is find the loose threads and pluck.” —Lazav, House Dimir Guildmaster An eternity of winding streets, dark alleys, towering structures, and rubble-strewn ruins make up the world of Ravnica. In this sprawling city, ten guilds are locked in a perpetual struggle for influence and dominance, each one seeking to advance its own agenda and philosophy—and now it’s time to choose your place in this conflict. In these pages, lavishly illustrated with the award-winning art of Magic: The Gathering®, you’ll learn the deepest secrets of the guilds and the plots unfolding in their ranks. Choose your guild and take your place in Ravnica, the greatest city in the Multiverse!
📒Ravnica by Cory Herndon
Ravnica Summary : A labyrinth of intrigue... Lieutenant Agrus Kos enjoys his work. A top-notch officer of the city guard, he's been on the force over fifty years. He works alone. And the League of Wojek never had problems with him or his work. Until now. They gave him a partner to train, who promptly got himself killed. And the more he looks into the death, the less he likes it. Something dark is moving within the guilds of Ravnica.
📒War Of The Spark Ravnica Magic The Gathering by Greg Weisman
War of the Spark Ravnica Magic The Gathering Summary : NEW YORK TIMES BESTSELLER • Experience the first official adventure in Magic: The Gathering’s multiverse in nearly a decade as the ultimate battle begins on Ravnica. Teyo Verada wants nothing more than to be a shieldmage, wielding arcane energies to protect his people from his world’s vicious diamondstorms. When he’s buried alive in the aftermath of his first real tempest, the young mage’s life is about to end before it can truly begin—until it doesn’t. In a flash, a power he didn’t know he had whisks him away from his home, to a world of stone, glass, and wonder: Ravnica. Teyo is a Planeswalker, one of many to be called to the world-spanning city—all lured by Nicol Bolas, the Elder Dragon. Bolas lays siege to the city of Ravnica, hungry for the ultimate prize: godhood itself. His unparalleled magic and unstoppable army appear poised to bring the city to utter ruin. Among those who stand in the way of Bolas’s terrifying machinations are the Gatewatch, Planeswalkers sworn to defeat evil, no matter where it’s found. But as they work to unite the other mages and mount a defense of the city and its people, the terrifying truth of Bolas’s plan becomes clear. The Elder Dragon has prepared a trap to ensnare the most powerful mages from across the Multiverse—and it’s too late to escape. As forces great and small converge on the city and the battle rages, the stakes could not be higher. If the Gatewatch falters and the Planeswalkers fail, the curtain will fall on the age of heroes—and rise on the infinite reign of Nicol Bolas.
📒Guildpact by Cory Herndon
Guildpact Summary : One guild ravages the streets. Teysa leads another to "cleanse" them. And Agrus Kos doesn't give a damn. But as he watches the guilds nip and tear at each other like snakes . . . something clicks. Now his mind is clear, as are his options. A disaster grows under the city's crowded streets. He knows what he must do. From the Paperback edition.
📒Dissension by Cory Herndon
Dissension Summary : Dissension brings to a close the adventure and further explores the radically new and intriguing area of Magic: The Gathering® first introduced in Ravnica. This novel previews the newest trading card game expansion set to be released in June. From the Paperback edition.
📒Return To Ravnica by Doug Beyer
Return to Ravnica Summary : Jace Beleren has the power to travel between planes of the Multiverse, but with this gift comes isolation. He is one in a million. He is a planeswalker. And he is on the edge of a mystery that could alter the face of his adopted home—a vast, world-wide city known as Ravnica—forever. Faced with a magical code that is built into the very foundations of the city-world itself, Jace marches into the numinous depths of Ravnica’s underbelly in search of the promise of powerful magic. What he finds is perhaps more burden than boon. Once buried in past, the code resurfaces as Ravnica’s power-hungry mage guilds, unbound by the Guildpact that had once maintained order, struggle for control of the plane. But in the drive for primacy, there is no neutral ground. Jace knows that he can’t crack the code on his own, not while the guilds task teams of mages to unravel the mysteries, but he also knows that the danger of the quest is too great to include his friends. As the mystery begins to unravel, the choice may not be his alone.
📒Alara Unbroken by Doug Beyer
Alara Unbroken Summary : Once upon a time, the plane of Alara was shattered into five planes, each distinctly populated with relative mono-magical culture that reflects each of the five colors. Now, the planes are beginning to realign and merge once more. As nefarious forces work to hasten the cataclysmic realignment for their own gain, the populations of once ordered planes struggle to come to terms with a new planar order in which long separated struggles between opposite clash once more; martyrs face executioners, fire and water, earth and air, growth and decay, the innate versus the artificial. Amid this chaos, Ajani, a fierce leonin planeswalker, struggles to bring justice and resolution to his brother's death. Noble warrior Rafiq searches for the source of the of this evil that has invaded his world. And Sarkhan Vol, planeswalker and dragon hunter, taps into a power so pure and ancient, it threatens to consume him even as he revels in its unadulterated totality. An action packed story from the mind of one of the creators, Doug Beyer opens up the Shards of Alara(TM) set like no one else can. From the Paperback edition.
📒Agents Of Artifice by Ari Marmell
Agents of Artifice Summary : In this struggle for influence and power, for the keys to magical knowledge, everything you knew about novels based on Magic: The Gathering® is changing . . . Jace Beleren is a planeswalker who has taken the path of least resistance. He is gifted and powerful, but chooses not to push himself. Part of an inter-planar consortium that deals in magical artifacts, Jace has some power and influence. He also has a certain amount of security. That’s all about to change. When Liliana, a dark temptress with demons of her own (quite literally), comes into his life, she brings with her more possibilities, but also more problems. Under attack from external interests, a friend dies because of decisions Jace made. Upset with himself and fearing for his life, Jace sets out to find who is behind this new threat. What he uncovers along the way, an inter-planar chase filled with peril, will alter everything he knows. From the Paperback edition.
📒The Art Of Magic The Gathering by James Wyatt
The Art of Magic the Gathering Summary : An eternity of winding streets, dark alleys, towering structures, and rubble-strewn ruins make up the world of Ravnica. In this sprawling city, ten guilds are locked in a perpetual struggle for influence and dominance, each one seeking to advance its own agenda and philosophy -- and now it's time to choose your place in this conflict. In these pages, illustrated with the award-winning art of Magic: The Gathering, you'll learn the deepest secrets of the guilds and the plots unfolding in their ranks. Choose your guild and take your place in Ravnica, the greatest city in the Multiverse!
📒Gatecrash by Doug Beyer
Gatecrash Summary : Jace, confronted with the mystery of the Implicit Maze, and the rumblings of a guild war tried to retreat from the action, only to be pulled back in when his friend Emmara Tandris is kidnapped by members of the Cult of Rakdos, thrill kill guild looking to curry favor when more powerful guildmasters. Jace succeeds in finding Emmara, but the two are now deep into enemy territory, with few options to free themselves. As Jace struggles to get them to safety, he begins to piece together the greater mystery of the Implicit Maze. It's now a race to see who will unlock its secrets.