Ravnica Magic The Gathering
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📒War Of The Spark Ravnica Magic The Gathering by Greg Weisman
War of the Spark Ravnica Magic The Gathering Summary : Experience the first official adventure in Magic: The Gathering’s multiverse in nearly a decade as the ultimate battle begins on Ravnica. Teyo Verada wants nothing more than to be a shieldmage, wielding arcane energies to protect his people from his world’s vicious diamondstorms. When he’s buried alive in the aftermath of his first real tempest, the young mage’s life is about to end before it can truly begin—until it doesn’t. In a flash, a power he didn’t know he had whisks him away from his home, to a world of stone, glass, and wonder: Ravnica. Teyo is a Planeswalker, one of many to be called to the world-spanning city—all lured by Nicol Bolas, the Elder Dragon. Bolas lays siege to the city of Ravnica, hungry for the ultimate prize: godhood itself. His unparalleled magic and unstoppable army appear poised to bring the city to utter ruin. Among those who stand in the way of Bolas’s terrifying machinations are the Gatewatch, Planeswalkers sworn to defeat evil, no matter where it’s found. But as they work to unite the other mages and mount a defense of the city and its people, the terrifying truth of Bolas’s plan becomes clear. The Elder Dragon has prepared a trap to ensnare the most powerful mages from across the Multiverse—and it’s too late to escape. As forces great and small converge on the city and the battle rages, the stakes could not be higher. If the Gatewatch falters and the Planeswalkers fail, the curtain will fall on the age of heroes—and rise on the infinite reign of Nicol Bolas.
📒The Art Of Magic The Gathering Ravnica by James Wyatt
The Art of Magic The Gathering Ravnica Summary : Magnificent hardcover art books featuring the incredible images and lore of Magic: The Gathering®! Danger and adventure await in these pages, lavishly illustrated with the award-winning art of Magic: The Gathering®! The seventh book in VIZ Media’s acclaimed series of massive hardcover art books featuring the incredible images of Magic: The Gathering®! “The alliances were already frayed. All we do is find the loose threads and pluck.” —Lazav, House Dimir Guildmaster An eternity of winding streets, dark alleys, towering structures, and rubble-strewn ruins make up the world of Ravnica. In this sprawling city, ten guilds are locked in a perpetual struggle for influence and dominance, each one seeking to advance its own agenda and philosophy—and now it’s time to choose your place in this conflict. In these pages, lavishly illustrated with the award-winning art of Magic: The Gathering®, you’ll learn the deepest secrets of the guilds and the plots unfolding in their ranks. Choose your guild and take your place in Ravnica, the greatest city in the Multiverse!
📒Magic by GREG. WEISMAN
MAGIC Summary :
📒Guildpact by Cory Herndon
Guildpact Summary : One guild ravages the streets. Teysa leads another to "cleanse" them. And Agrus Kos doesn't give a damn. But as he watches the guilds nip and tear at each other like snakes . . . something clicks. Now his mind is clear, as are his options. A disaster grows under the city's crowded streets. He knows what he must do. From the Paperback edition.
📒Ravnica by Cory Herndon
Ravnica Summary : A labyrinth of intrigue... Lieutenant Agrus Kos enjoys his work. A top-notch officer of the city guard, he's been on the force over fifty years. He works alone. And the League of Wojek never had problems with him or his work. Until now. They gave him a partner to train, who promptly got himself killed. And the more he looks into the death, the less he likes it. Something dark is moving within the guilds of Ravnica.
📒Ravnica by Greg Weisman
Ravnica Summary : "An official novel set in the world of Magic The Gathering--the collectible card game played by millions--featuring iconic characters on an Avengers-style mission. Planeswalkers, powerful mages from many disparate realities, must unite against the elder dragon Nicol Bolas, who has claimed dominion over Ravnica and is perilously close to completing the spell that will grant him godhood. Now, as dozens of Planeswalkers fight alongside the Gatewatch--led by Chandra Nalaar, Jace Beleren, and Gideon Jura--against Bolas and his relentless army of Eternals, nothing less than the fate of the multiverse is at stake"--
📒Dissension by Cory Herndon
Dissension Summary : On a world populated by ghosts, Kos discovers that death is no longer a refuge, while vicious, bloodthirsty cultists wreak havoc on the streets of the city of Ravnica. Original.
📒Magic The Gathering Theros by Jason Ciaramella
Magic the Gathering Theros Summary : After eliminating Sifa Grent, the Planeswalker that destroyed his hometown, Dack Fayden has settled down in Ravnica to do what he does best: break in and steal the secrets from its rarest artifacts. But upon uncovering half of a mysterious gauntlet, Dack is led to a strange new plane: the realm of Theros, a sun-dappled land ruled by gods and inhabited by mythological beasts!
📒Marketing In Creative Industries by Gabriele Troilo
Marketing In Creative Industries Summary : What defines an industry as 'creative'? How do you create customer value through the experience of creativity? Marketing in Creative Industries addresses the specific challenges of marketing in the creative industries, whilst applying marketing theory to a wide range of international examples. It combines a comprehensive and innovative perspective on customer value theory with practical marketing strategies and detailed case studies. Based around the concept of customer value, it will provide you with the analytical and decisional tools necessary to succeed in creative industries. Key features: • A range of detailed international case studies throughout • Offers a unique perspective on marketing in the creative industries Offering invaluable insight into creative and cultural industry marketing, this is an ideal textbook for undergraduate and postgraduate marketing students.
📒Return To Ravnica by Doug Beyer
Return to Ravnica Summary : Jace Beleren has the power to travel between planes of the Multiverse, but with this gift comes isolation. He is one in a million. He is a planeswalker. And he is on the edge of a mystery that could alter the face of his adopted home—a vast, world-wide city known as Ravnica—forever. Faced with a magical code that is built into the very foundations of the city-world itself, Jace marches into the numinous depths of Ravnica’s underbelly in search of the promise of powerful magic. What he finds is perhaps more burden than boon. Once buried in past, the code resurfaces as Ravnica’s power-hungry mage guilds, unbound by the Guildpact that had once maintained order, struggle for control of the plane. But in the drive for primacy, there is no neutral ground. Jace knows that he can’t crack the code on his own, not while the guilds task teams of mages to unravel the mysteries, but he also knows that the danger of the quest is too great to include his friends. As the mystery begins to unravel, the choice may not be his alone.